![]() The hero shooter genre also contains elements of arcade fighting games, such as Street Fighter, which are similarly character-centric. It can also be traced back to class-based shooters like the Battlefield and Team Fortress series, and several games that are now considered to be hero shooters were orignally marketed as class-based shooters. The roots of the hero shooter genre can be traced back as early as the Sega Genesis game Herzog Zwei (1989), the first shooter with MOBA elements. It is possible, however, that some characters share some abilities. Observe that the abilities and/or weapons must be tied to a character or group of characters otherwise, the game is just a First-Person Shooter with customization. Therefore, kill counts doesn't really matter as long as you managed to hold onto your objective, so the mindset of 'frag-hunting' that is more common in deathmatch games (like Unreal Tournament or Counter-Strike) would be counter-productive when playing this game. The game contains an objective to be contested, usually an area to dominate or hold or a payload to escort or stop. ![]() These are all-important because in games like this, your objective isn't to obliterate your enemy team they always respawn after a few seconds. ![]() Others are much more focused on the FPS aspects and use different weapons, abilities, and ultimates to increase the variety of play styles in the game. Some of these games are heavily focused on the MOBA aspects, including the ability to level up, learn, and upgrade abilities and buy items during matches, to the point where they are basically First Person MOBAs. Some or most characters have abilities that are only useful in specific situations or are countered by a specific character. Games of this genre tend to rely on teamwork and a combination of abilities to cover for weaknesses. This in turn makes the characters more unique and the game defined by the characters rather than the weapons available in the game. The characters may also have Ultimate Abilities that can vastly alter the course of battle. For example, one character may be able to Double Jump, while another can heal teammates, and another can build turrets. In this type of game, instead of choosing which weapons to use or finding the weapons, the player can choose one out of multiple characters, or heroes, with different weapons and abilities. The Hero Shooter, also known as Character FPS, is a Sub-Genre of First-Person Shooter and Third-Person Shooter games, with MOBA and Fighting Game elements.
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